In this picture, it shows the outside layer of a level
design. It is clearly inspired off of a factory like level or scene from a
movie. The over all lighting is bright and it contrasts with the blue and other
various colors that are in the picture. It seems like the central relay station
is right in the circle. The over all environment seems like it is on a side of
a snowy mountain, most likely during the winter. This whole scene depicts some
sort of mining facility or machine assembly. The artist may be providing an
example of what future mining or machine assembly lines look like. It could
possibly be an over exaggeration of what it seems like today, but in a
futuristic way.
Some of the things that could have inspired the artist
include movies, videogames, every day life by a facility, etc. I do not think
this has a significant emotion to it, other than awe-inspiring. Though it is
just a facility of some assortment, it is a graphically eye capturing picture
with much more detail than meets the eye. I truly believe that this style has
been picked to thoroughly identify the complex part of society, or simply
related to a videogame that the artist might enjoy. It luridly shows not only
the environment, but shows a story behind it. It looks more realistic in this
style, rather than unadorned cartoons style that everyone likes to draw or
paint.
The significance and function of the work is to describe a
astounding scenery such as this on a mountainside. This picture can solely
relate to people looking at this, whether it is personal or society. It is
suppose to make you think about the scene. Is it showing you the optimistic
view on a normal facility? Or is it telling a compelling story about a fantasy
story inspired by the media? It can contribute to the community in numerous
ways. But it is an inspiring piece of work that society can be inspired from.
One key part of society that has had analogous ideas like this one, are
videogames companies. This image reminds me of a concept art made before the
genuine 3D animation of any video game made. Both the artist and the companies
can strictly relate in art. This piece is very parallel to what I am going to
do. Just like this image, my scene will also be based on a facility, but a
mining environment. It is going to be just as futuristic as the image the
artist has made. What is going to be different is the setting. My mining
facility will be in the dark, with a couple light sources, in some sort of flat
grassland/hill. But the universal concept of it will be the immensity of my
work. Instead of having a tower in the background and middle part, my level
design will have a dome in the background with the mining facility in the
middle, with creeping paths leading up to the entrance of the facility. It will
have a starting point at a docking bay with a boat and the ocean behind
it.
No comments:
Post a Comment