Tuesday, April 16, 2013

Art Analysis





In this picture, it shows the outside layer of a level design. It is clearly inspired off of a factory like level or scene from a movie. The over all lighting is bright and it contrasts with the blue and other various colors that are in the picture. It seems like the central relay station is right in the circle. The over all environment seems like it is on a side of a snowy mountain, most likely during the winter. This whole scene depicts some sort of mining facility or machine assembly. The artist may be providing an example of what future mining or machine assembly lines look like. It could possibly be an over exaggeration of what it seems like today, but in a futuristic way.

Some of the things that could have inspired the artist include movies, videogames, every day life by a facility, etc. I do not think this has a significant emotion to it, other than awe-inspiring. Though it is just a facility of some assortment, it is a graphically eye capturing picture with much more detail than meets the eye. I truly believe that this style has been picked to thoroughly identify the complex part of society, or simply related to a videogame that the artist might enjoy. It luridly shows not only the environment, but shows a story behind it. It looks more realistic in this style, rather than unadorned cartoons style that everyone likes to draw or paint.

The significance and function of the work is to describe a astounding scenery such as this on a mountainside. This picture can solely relate to people looking at this, whether it is personal or society. It is suppose to make you think about the scene. Is it showing you the optimistic view on a normal facility? Or is it telling a compelling story about a fantasy story inspired by the media? It can contribute to the community in numerous ways. But it is an inspiring piece of work that society can be inspired from. One key part of society that has had analogous ideas like this one, are videogames companies. This image reminds me of a concept art made before the genuine 3D animation of any video game made. Both the artist and the companies can strictly relate in art. This piece is very parallel to what I am going to do. Just like this image, my scene will also be based on a facility, but a mining environment. It is going to be just as futuristic as the image the artist has made. What is going to be different is the setting. My mining facility will be in the dark, with a couple light sources, in some sort of flat grassland/hill. But the universal concept of it will be the immensity of my work. Instead of having a tower in the background and middle part, my level design will have a dome in the background with the mining facility in the middle, with creeping paths leading up to the entrance of the facility. It will have a starting point at a docking bay with a boat and the ocean behind it. 



No comments:

Post a Comment