Friday, May 10, 2013

Last Weekly Reflection

Unfortunately, this will be my last day working on it, at least for awhile. But what i did accomplish is making my pillar to fit the level design, which will be handed over to my friend/ partner for the project, Marek. One of the main obstacles of making the pillar was to make it in my own design. It was a little difficult at first because i didn't know what to base it off of. And then it hit me. Similar to a Ratchet and Clank future design, it has the quality of being a well designed pillar for the outside of the base. I hope that the Unity 3D program will fulfill both my friend and i a hefty quantity of content to expand the design and have the level come to life!

Monday, May 6, 2013

Weekly Goal 2

I hope to have completed my pillar and finally import some of my work into Unity 3D. It may seem that  i will not get that far into it considering i only have a few days left, but i will work my hardest to try to implement my work. As of right now, it is more polishing and creating various objects for the level design than anything else. I will hope to share what i have before tuesday of next week.

Thursday, May 2, 2013

Week Reflection 1

Yes i did accomplish my goal for the week. I got a little bit farther than i expected to and changed around somethings that were due in the future. The only true challenge i had with this was trying to make different designs for pillars on the outside of the facility. All in all, it went according to the plan and i will continue to improve on some of the work i had previously done.

Tuesday, April 30, 2013

Weekly Goal 1

This week, by the end of thursday, i should accomplish perfecting my Cyborg Bird model and start to create the ground and texture outside of the building. Though this is probably a rough idea on what should be done, it may not be guaranteed if their are obstacles in the way. The texture pertains to what the ground on the outside would look like. Possibly have the grass paint effect done on it as well.

Friday, April 26, 2013

Sketches!

Logo design for outside of building.
Possible robot designs in level.

First layout of level design.

Breakdown


April 26th: Fix up current models
April 30th: Start working on building model with part of logo
May 2nd:  Finish the building model
May 6th: Start the outside area in front of the facility
May 8th: Continue to polish the outside front of the facility
May 10th: Finally finish the outside, and import all to Unity.

         As long as everything goes according to plan, this is how it should go.